|ROCHUS AUST/DIGITAL FREEZE TRIO
30.07.2020 · Köln · Centre Court Festival
08.09.2020 · Menden · Kunstfest Passagen
12.09.2020 · Schwarzenberg · Musikfest Erzgebirge/Deutschlandfunk
13.09.2020 · Essen · nano#drei Festival
07.11.2020 · Düsseldorf · Digitale
17.11.2020 · Münster · LWL-Museum für Kunst und Kultur
16.04.2021 · extra.resonance.fm · funkt
DIGITAL VEGETATIVE STATE
While hardware becomes obsolete or dies, data tends to stay preserved without being corrupted and at least theoretically can be resurrected. This process does not necessarily have to happen by taking giant leaps (e.g. analogue digital), but can already kick in when there are just some minor changes: an extensive update, a groundbreaking new software, a more showy new mobile phone or a computer with increased processing power can instantly send large volumes of data into a digital vegetative state. This data might remind us of its existence, but it no longer speaks to us.
This moment, which can be the result of a whole variety of motivations, is the first step towards the DIGITAL FREEZE. Be it sheer laziness or carelessness (initially, we might still be able to recover the data with relatively little effort), accident or miscalculation regarding the quality of the data: accessing it becomes increasingly difficult the more time passes, ultimately resulting in a home-made locked-in syndrome of images, texts, music and communication.
Leaving the analogue world has undoubtedly created the biggest (and most collective)
DIGITAL FREEZE, where masses and masses of photographs, documents and files, records, sound tapes and analogue media of any kind were banished to no idea where. This point in time might have been gigantic when it comes to volumes but it was nonetheless manageable and as such comprehensible, conceivable and thus controllable. During each subsequent DIGITAL FREEZE the enormous increase in data volume also comes into play as the x variable. As recently as the 1970s, man flew to the moon with the data capacity of a simple Atari computer. Pac man would not have come along and we ourselves lack the imagination to do so. Digital data weighs next to nothing, it can be hidden in folders that all look the same and which are, for the most part, stored in state of maximum dis/order as the search for it, initially, appears so easy. Due to the constant change and evolution, we are only really able to develop a feel for data quantities in our respective, present now. Looking back or even ahead is almost impossible.
To date, the story of a personal DIGITAL FREEZE cannot really be told as a universally valid story as the content of the quantities of data is at least as diverse as the individual quantities of data quantity. And therefore it offers an outstanding platform for a (digital) artistic exploration of hard and software with regard to culture and its protagonists.